Sunday 23 June 2013

Navigation - Experiment 3

School of Architectural Computing
By Alexander Lee



We
We are
We are here.
We are here to.
We are here to help.
We are here to help visualise.
Are here to help visualise.
Here to help visualise.
To help visualise.
Help visualise.
Visualise.

Drawings:


Design:


Development:


Other:

Final Design (CryEngin and SketchUp)

Final CryEngin Envorinment

Final Sketch Up Models

Elevator Components

Elevator Example Videos

Students

Press "O" to travel down.
Press "P" for Elevator to go up.

Deans

Press "O" to travel down, when the elevator has reached the bottom, press "K" to bring up stand.
Press "L" For stand to go down, then Press "P" for Elevator to go up.


Five Finished Images






The bottom of the building, top of the receiver and the elevator in motion. The connection between the valley floor and the building cannot be described with words  or correctly with hand drawn images. Visualising this would also be hard but with computer technology it becomes easier because the imagination part is limitless and it would be hard to image it.





Picture of the lower environment. The lake represents water overtime that has built up over the deep mining pits along with the spiraling hill on the far back. The students are to challenge their imagination on to how they are going to develop their virtual environment in the valley The environment is very bare and has being harvested of its life. Students should challenge the environment before it was mined.



The main bridge with the work of a digitalised blocks representing a timeline. The design of the bridge is suppose to represent the timeline of the evolution of Architectural Computing. Near the start, the industry has just started and there is little to no knowledge of it industry itself and its potential. The line extends over to the building up more knowledge and therefore filling in the gaps. At the end, it has little or no gaps which makes it a fully grown and stable industry. I predict that the current state of architectural computing is past the middle.




Picture of the lower environment. The lake represents water overtime that has built up over the deep mining pits along with the spiraling hill on the far back. The students are to challenge their imagination on to how they are going to develop their virtual environment in the valley The environment is very bare and has being harvested of its life. Students should challenge the environment before it was mined.



A shot of the valley floor where the landing platform and folly structure is. The environment has being harvested of its nutrients. Most people cannot visualise a place within this environment because of its precious uses. With the uses of Architectural Visualisation, we can help people and companies to image what use this land has to offer.