Sunday, 23 June 2013

Building - Design

The building I have designed is based off Frank Ghery floor plan of the Guggenheim Museum Bilbao. On a 90 Degrees angle, I cut off the lower half of the line and coppied the top of the building, and flipped it to match the top half of the building

Left: Grank Ghery's Plan
Right: My Plan
My design of the building was to have one long coloum that proceeds down to the bottom that helps navigate students and staff to diffrent parts of the building. The building has arms that extent outwards from the main pillar (elevator shaft) that are extending outwards, making it look like an explosion of inspiration. The bridge extends from the leftmost part into the gallery and to the other end. The bottom part of the structure extends to the valley floor.


The land that I wanted to design my building to fit into, is an old miming area in Tasmania. When I went to Tasmania for a holiday we went past a mining town. The dirt was orange with chemicals and I saw a lack of plants surrounding a valley. I wanted to show what it would look like for the building to inspire its 100 students to imagine what this place could look in the future.

The building's main inspiration was an explosion (like a bomb or grenade) that will cover the land in a virtual enviornment of the future of a town near/in the valley. My main aim is to get students to bring places that where looked as dead, and image what could be there.

Right side view of the building
My main design had separated a lot from the original floor plans and intentions, for example, the building had a lot of round surfaces. I turned them into squares and cubes because computer technology had a lot of history with cubic functions (mathematics and pixels). It is important to know the roots in relating to the land that once existed here before they started mining. The squares parts of the building represent growth that has extended onto the foundations (the middle pillar) to help evolve in the new industry. The limited window's is related to computer work, glare makes it harder to see the screen.

Main Bridge
Main Bridge

 The main bridge adopts a digital like structure that relates to computers. The blocks build up to the main building having less gaps towards the end. It represents a time lapse, as the building blocks towards the end have built up this technology and industry.

Bottom of the elevator shaft


Identical to the main bridge, the digital blocks are represented in another way. It is a link to the environment and the bottom of the valley. It is meant to look like a broken part of the valley floor (identical to the receiving pad of the elevator) which joins the school to the environment.

Bridge leading to Gallery
The bridge only bridge that is non-abstract is the entrance to the gallery. This is because the students work is to realistic, as they are trying to bring inspirations to the viewers of what could be of this land.

Bottom up view of the elevator shaft
The elevator shaft navigates the person through all the structures and parts in the buildings. The parts of the building give an sophisticated look that the building is eloping as one.


Below are parts of the building that are required to have:


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